Showing posts with label XBOX 360. Show all posts
Showing posts with label XBOX 360. Show all posts

Sunday, July 5, 2009

Xbox360 Exclusives to Look Forward to This Year

Even though the Xbox 360 boasted of a good amount of exclusives in the years gone by, the rest of 2009 isn’t looking too hot for MS. As opposed to what Sony’s bringing to the table, Xbox 360 exclusives aren’t all that umm... exciting and the worst part for MS is that tons of exclusives like Mass Effect 2, Dead Rising and Lost Planet have now gone multiplatform. Either way, let’s take a look at what 2009 has in store for 360 owners:
 
Halo 3: ODST


Halo 3: ODST will be a stand-alone expansion for Halo 3 in which you step into the boots of an unknown Orbital Drop Ship Trooper (ODST) before the events of Halo 3. Unlike the iconic Master Chief, you’re a run-of-the-mill grunt so don’t expect to just run into the heat of the battle and regenerate health; you’ll have to survey the situation, move carefully and even use stealth to your advantage as and when possible.

Shadow Complex

Announced at E3 2009 by the makers of the Gears of War series in conjunction with Chair Entertainment, Shadow Complex is an all out, balls-to-the-wall side scrolling shooter for Xbox Live Arcade. I normally don’t mention XBLA games in such lists but this one grabbed me by my throat with its fast paced action, gorgeous visuals and a 3D open-world game design.

GTA: The Ballad of Gay Tony

Since the first episode of downloadable content for GTA IV impressed the crap out of us we sure have high hopes for the second one in which you’ll step into the boots of “Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka Gay Tony)”. Betrayal, loyalty, guns, glamor and copious amounts of Liberty City night life is what’s been promised to us so far.

Forza Motorsport 3

A wet dream for gearheads, Forza Motorsport 3 is all about realistic racing in pretty cars. Besides that expect visuals running at 60 frames per second, over 400 vehicles to choose from, user-generated content and the ability to upload your very own fully customized high-definition videos on Xbox Live.

Saturday, July 4, 2009

Harry Potter and the Half-Blood Prince India Prices Announced by EA

The video game, Harry Potter and the Half-Blood Prince is the latest in the series and is a highly anticipated one at that. Earlier we reported that the game would be releasing this month. Now EA has revealed the various platform prices for the game in India.


Harry Potter Half-Blood Prince


The game gives players the option of selecting from single and multi player gameplay modes. Players assume the role of Harry, Hermione or Ron and try to discover the identity of the Half-Blood Prince. Gamers can also take part in wizard duels and dabble in potion making, as they explore the magical Hogwarts and cast spells.


Harry Potter and the Half-Blood Prince game will release on July 3, 2009 and will be distributed in India by Milestone Interactive. The game is expected to be available at Landmark, Croma, Planet M and other retail outlets. The PC and PS2 versions will cost Rs. 999 while the Xbox 360 and Wii versions can be purchased for Rs. 1999. The PSP version can be bought for Rs. 1599 and the PS3 version of the game is listed at Rs. 2499.

Friday, July 3, 2009

Games Coming July 2009

July is a relatively mellow month for gamers which is good in a way since you can now save up for the more intense months to come. There are a few interesting games heading our way this month, two of which are PC ports of excellent games so lets take a look at what July has in store for us:

Call of Juarez: Bound in Blood (Xbox 360 PS3 PC)


A prequel serving as a sequel, Call of Juarez: BiB will shed some light on Reverend Ray’s violent past as he along with his brother Thomas McCall rebels against the US government and hunts down the legendary gold of Juarez while killing half the population of Texas and Mexico.

Punisher: No Mercy (PSN)


When I heard of a new Punisher game I was elated. Then I heard it was a PlayStation Network exclusive not being developed by Volition so I was a tad bummed out. But today I actually checked out a few gameplay videos of this Unreal 3 powered first person shooter that’s looking insanely violent and gratifying so I’m kinda happy again. 

Street Fighter IV (PC)


We’ve already reviewed the console version of Capcom’s  excellent fighter. If you’re like really lazy, here’s a quote from the review:

To sum up, Street Fighter IV is undoubtedly at the zenith of the franchise where depth and balance is concerned. There's a really deep combat system in place for those who wish to immerse themselves in multiplayer bouts, but the lasting appeal is limited when it comes to new players since it can get repetitive if you don't enjoy the intricacies of two player versus games. If you do however, there's no better game than Street Fighter IV.


Bionic Commando (PC)


The world didn’t like this game but I loved it. People hated the swinging mechanic but once again I loved it. Now I could go on and on about how I’m radically different from the world. Once again, if you’re the lazy variety, here’s a quick quote:

So do I recommend Bionic Commando? Hell to the mother loving yeah. Bionic Commando is a game that challenges you, but never frustrates you. The game achieves a perfect balance between platforming and combat so you never get really bored of either of them. Even though the game’s pretty linear, you do have a few options up your arsenal so you could say the game even warrants multiple playthroughs. The swinging mechanic will take some time getting used to but stick with it and you’ll love it the way I do.
 

7 Best Video Game Remakes

If you’ve got a stomach for an imagination, the word “remake” could very well mean stepping into a time machine and taking technology a good ten years back to see what it stirs up. This here, applies to those perfect formulas that backed some of the most sore thumb inducing games, only because we could play them through and through for years.


7 Best Video Game Remakes


Who’s really “stepping into the time machine”, here are game publishers and developers who know how to appreciate an all time favorite every now and then and reinvent it, as a gentle reminder that it’s legacy will live on. Herein lies a risk of entirely ruining the same but the below mentioned 7 are what’s keeping us really optimistic about the trend:


Super Street Fighter II Turbo HD Remix.

Publisher: Capcom.

Platform: PlayStation Network, Xbox Live Arcade.

Developer: Backbone Entertainment.

Original on: Arcade, SNES.


Just how do you refresh the Street Fighter experience, a whole 15 years down the line when we’ve got arcade fanatics who know every blistering combo sequence to precede every obliterating special attack at the back of their D- pads? Capcom’s solution: Throw in the word ‘remix’ and boast all new move sets and attack enhancements, bringing back those that were ignored in the first place to the forefront. This is madness, this is Capcom and we have learnt the good wholesome versus beatdown way that they leave no room for gimmicks. Ryu’s faking fireballs, M. Bison is dishing out “psyche-out” sliding kicks and you can note down 17 uniquely powered character’s move sets in all that have been reworked and bundled in the “Remix Mode”. But we are steering way past the point which is the game being presented in truly awesome HD! Comic publisher UDON have made that very clear adding a crispy edge to the characters and animations, carefully escorting the game to new graphical realms and leaving its straightforward fighter spirit intact. For as long as you can tolerate words like “FIGHT” and “KO” bellowed by a rather enthusiastic announcer over a booming microphone, Capcom assures the Street Fighter series will never die.


Prince of Persia.

Publisher: Ubisoft.

Developer: Gameloft.

Platform: PlayStation Network, Xbox Live Arcade.

Original on: MS-DOS, Apple-2, NES, Atari ST, Mega CD, Mega Drive, GB, GBC.


Once upon a time, video games were plain difficult and brutally unforgiving, and that’s right about the time we were introduced to the first Prince. Remember the whole one-hour time limit, the mad rush to the end? Some like a challenge, some won’t stare at a Game Over screen more than twice before they realize rescuing a pixelated princess-in-distress is pretty overrated. So developer Gameloft souped up the remake, to serve the former with a different ending over the latter who would go way past the time limit to settle for the milder gaming course, due courtesy to the newly added checkpoint system. Everyone’s a winner, see, and when that’s settled you can stop and appreciate the brilliant use of slick graphics and tweaked game play, making for swift and lifelike movements within greatly defined backdrops and environments. Even that odd mess of a colour scheme mass for a prince has been given a solid makeover to resemble the prince from the newer games. While the game stays true to the traditional side scroller format (quick sliding doors, ready-to-drink-potions, deadly pitfalls, quick sword fights and the works), it makes up for the absence of an overly dramatic music score by actually using silence to its advantage. Executing that long jump is ten shades more terrifying when all you hear is the sound of prince barely grabbing the ledge and breathing heavily. The game would have been perfect if it included the original version as a bonus but there’s a good bet going that your computer technician has left the PC version lying somewhere around your hard drive if you’d bother to look.


Super Mario All Stars.

Publisher: Nintendo.

Developer: Nintendo EAD.

Platform: SNES.

Original on: NES.


For every two people that think the original Mario game is pure 8-bit gold and should be kept in a time capsule for preservation, there’s about ten that upload various versions online for free play. Then we shouldn’t make a fuss if Nintendo decided to tamper with it back then. Mind you, Nintendo knows like most of us, there’s no point changing what we love about one of the most timeless games in history so all they did is fill its skies with twinkling stars. No, literally, the backgrounds were given all that extra 16-bit charm and the characters sprung to liveliness with a few tweaks in the game engine. For that final touch, Super Mario Kart composer Soyo Oka recomposed the music replacing crude synthesis with brilliant orchestration via sampling and filling up even those portions of the game that were once condemned to an awkward silence in the process. Sparkling fresh.


Metal Gear Twin Snakes.

Publisher: Konami.

Developer: Silicon Nights.

Platform: Gamecube.

Original on: PSOne.


The first 1998 MGS stealth classic revolutionized the genre, which had deep roots in the more cinematic experience. This alone was enough to keep things fresh for the future of the series. Most would then, go right on to labeling this remake as a mere copy of a masterpiece. Well a copy is by all means is what it is, but Konami intended that impression on the surface whilst brilliantly upping the ante in a select few areas. While the game’s challenge aspect is just about right this time, the inclusion of a first person view to give headshot fanatics they are due, is what really showcases Konami’s ability to preserve a good games legacy and still make it an essential second run through for its religious fan base. If that doesn’t work for you then let me throw another fancy Japanese name at you, in this case, action film director Ryuhei Kitamura who directed some truly extreme cutscenes to take this game’s action quotient over the edge. For all its worth, this is just the well aging of another classic in gaming history.


Resident Evil.

Publisher: Capcom.

Developer: Capcom Production Studio 4.

Platform: GameCube.

Original on: PlayStation, Windows, Saturn.


When Resident Evil arrived at the shores of mainstream gaming entertainment bringing the entire survival/horror genre with it, it was a nothing short of a cluttered mess. Poorly rendered graphics aside the FMV sequences were amateur and awkward, perhaps in the true spirit of B-movie horror if you’d shed a little optimism, but inexcusable nevertheless. Seeing it as a shame to continue with the stellar sequels alone, the legendary game designer Shinji Mikami ran a rescue mission to pull the original from the cold grasp of mediocrity and bring it to the GameCube platform, and how. For the first time in this list comes a remake in truest sense of the word. While were talking words, what happens here in all brilliance, is the segregation of storytelling, where we get the same original story, but told to us on another level. To keep up with the modern script and photorealistic graphics that set the seriously dark tone for the series, the game is infested with all new puzzles, plots, subplots and environments. You bet Capcom threw in generous amounts of unlockables.


Mega Man Maverick Hunter X.

Publisher: Capcom.

Developer: Capcom.

Platform: PSP.

Original on: SNES, MS-DOS.


Only Capcom (who’s featured for the third time on this list because they are just that unavoidable) know how to make a little blue guy shooting bullets out of his hand a truly epic video game experience. It’s probably because the game featured the most memorable set of boss fights to ever grace the side scrolling blasters, or just the brilliant weapon and armor upgrade system for the time, but whatever it was it worked best with the original debut SNES format. Period. So it made perfect sense for X to go back to his roots with the latest addition to the PlayStation Portable system. Nostalgic value intact, the graphics were lifted to a more relevant 3D presentation and seamlessly at that. Every anime aficionado had their day made when the game went on to feature cutscenes straight out of Mega Man’s anime universe. Initial ones played out in bits to simply tell a story better, but the final sequence was a glorious 24-minute long running unlockable that dwelled on the back-story of the game. Also worth mentioning in the department of unlockables is Capcom’s famous “beat the game and play as your arch nemesis” bonus, in this case the relentless maverick hunter Vile you face off a number of times in the game. Thankfully, this isn’t just Mega Man with a fancy change of clothes but a whole new unique character gifted with a much larger arsenal of weaponry, and that wraps up the entire package.


Tomb Raider.

Publisher: Eidos Interactive.

Developer: Crystal Dynamics.

Platform: PS2, PSP, Windows.

Original on: PlayStation, Sega Saturn, MS-DOS.


All credit goes to Core Design for creating what the Guinness Record Books recognized as the “most successful human videogame heroine”. Sure Lara Croft did her fair share amongst a majority of testosterone driven lads found at any cross section of the gaming populous. But, you can’t help but notice the Derby-based developers fell right out of it at a certain point and more or less plagued their “claim to fame” status with the Tomb Raider series (Angel of Darkness maybe?). But that’s right where Crystal Dynamics lifted off from, firstly by re-imagining the beautiful miss Croft and secondly by pleasing the Gods of relentless adventure gaming with the breakthrough Tomb Raider: Legend. All that was left really was a need to celebrate Lara’s 10th anniversary and you bet the developers went back a whole ten years back to show Core how its done. Though released within the limits of the PS2, the game achieved graphical wizardry with its steep polygon count. Expect the lush environments from its Crystal Dynamic predecessor with a few additions to the design that directly target the hardcore fan base. The levels themselves present the player with multiple paths and the developers seem content keeping that thin line between familiarities with the original and a whole new world. They sure know how to treat a lady and as a consequence, gamers have learnt to respect the more realistic Lara Croft image as much as they will appreciate the next bold step in the evolution of the series


For a final note, let’s hope the industry keeps the trend locked to games that stand the test of time as much as the above mentioned seven and not every run of the mill title capable of producing a mild shock in sales. In a way, it’s a lot like a well-deserved plastic surgery minus the side effects. Facelifts? No. Remakes? Yes.

Friday, June 19, 2009

EA's Need for Speed: Shift Introduces Driver Profile

Earlier in January, Electronic Arts announced their latest offering in the NFS series, Need for Speed: Shift which is set to release sometime in September 2009 the world over. Now EA has revealed a few details on its exclusive driver profile system to be introduced in Need for Speed: Shift.


NFS Shift Screenshot


The gameplay is aided by the development of a new type of Driver Profile System available for both single and multiplayer mode. The Driver Profile System takes into account a host of factors ranging from the driver’s personality which is determined by how aggressive a driver is on the track, how many races the driver is able to finish first and the number of profile points the player has managed to earn by taking out opponents, his cornering technique and overtaking skill. It also takes into account badges which attribute style and uniqueness to the driver profile.


The new system was unveiled at E3 2009 where the fans got a chance to try it out and the person with the highest number of points was awarded the new 2009 BMW M3 Coupe.


The karmic nature of this new system was explained by Patrick Soderlund, Senior VP of EA Games Europe when he stated, “The new driver profile feature in Need for Speed Shift gives players full control of how they progress through game. In Shift, how you drive is who you are behind the wheel.”


The new NFS: Shift will be available for the PS3, PSP, Xbox 360 and the PC. Players can expect a host of new features including a newer physics model, tuning options, head-physics and about 80 cars. A soundtrack has also been scored especially for the series.


The Xbox 360, PS3, and PC version of the game are currently in development with Slightly Mad Studios, while Patrick Soderlund and EA Black Box are also on board in a collaborative effort. EA’s Bright Light studio is in the process of developing the PSP version. Need for Speed Shift for PS3, PSP, Xbox 360 and PC will ship across Europe on September 17, 2009 and to North America on September 22, 2009, while prices of the game haven’t been mentioned yet.

Xbox Natal is Also Next Console from Microsoft?

At this year’s E3, there were many big announcements such as the PSP Go. And among those, was Microsoft’s controller-free gaming method. Dubbed Project Natal, it is a sensor device which can recognize faces and “understand” what users say.



Xbox Natal



Now 1UP speculates that the Natal will not just be an add-on to Microsoft’s existing Xbox 360, but will also be an entirely new console. Just as well, since there have been reports like the one from EA’s VP, Patrick Soderlund, that the Xbox 360 has been ‘maxed out’.



The video game website goes on to guess the name of this new console and a release period for it. They think it could be called the ‘Xbox Natal’ and would release next fall. They also say that sources have confided in them that the new console would just be a minor upgrade and not totally new, in terms of hardware. Plus this ‘new’ console could be announced as early as next year’s GDC.



Apparently the new console will run all existing games and also future games a little better than the current line of Xbox 360s. This raises a doubt as to whether developers will only make games for the new console leaving owners of the existing hardware, stuck with downgraded ports.



Eurogamer got Aaron Greenberg, director of product management at Microsoft to comment on the developments. Greenberg said, “I can confirm that Natal will run on Xbox 360 so no new console investment will be necessary.”



This was very different from the general ‘We don’t comment on rumor and speculation’ response we are always greeted with.

Thursday, June 18, 2009

Gears of War 2 for PC Coming?

Gears of War is the highly acclaimed third person video game from Microsoft Game Studios and Epic Games, and the Windows PC version of the game was release about a year after the Xbox 360 version. Now IGN reports that website Beantown Games has put up the PC version of Gears of War 2 for pre-order.


Gears of War 2 PC


When they contacted Microsoft for comment, a company rep told them, “Gears of War 2 is a great franchise for the 360, and so we are putting all of our attention into making sure that it stands out on that console. There are no plans to bring the game to the PC.”


The site offering the pre-order also lists December 4, 2009 as the release date for the Games for Windows version of Gears of War 2. They also say that the limited edition version will come for 59.99 USD (approx. Rs. 2,850) and includes a PC DVD-ROM, a 48 page book called ‘Beneath the Surface: An Inside Look at Gears of War 2’ all in a special case, plus a gold-plated Lancer Assault Rifle for online play.

Wednesday, June 17, 2009

Call of Duty: World at War Map Pack 2 Available for Xbox 360, PS3

Call of Duty: World at War is the first person shooter which was greeted late last year by generally positive reviews. And Activision and Treyarch have revealed that the Call of Duty: World at War Map Pack 2 can now be downloaded by Xbox 360 and PS3 users. Four new maps are included in the map pack which comprises of Banzai, Corrosion, Sub Pens and a new Zombie map, Shi No Numa.


Call of Duty World at War


“We are thrilled with the ongoing support from Call of Duty: World at War’s online community,” exclaimed Studio Head of Treyarch, Mark Lamia. “To the millions of fans enlisted for battle, we can’t wait for you to play what we have been working on with our new competitive multiplayer maps, and our latest co-op Zombie map, that reveals some exciting surprises!”


The Banzai map takes players deep into thick jungles situated at the heart of Japanese territory, as they fight to assume control over a river bridge. The map has villages, a waterfall and even hidden caves, and is well suited for sniping as well as all out gun battles. In the Corrosion map, players find themselves in a broken-down Russian train-yard and enemies seem to pop out of every corner.


The next map, Sub Pens is an abandoned Japanese submarine base. Players will have to factor in rain conditions as they battle for control of key choke points. While in the Zombie map Shi No Numa, COD fans will face an endless horde of Zombies. Hell Hounds zip through the jungle environment and Imperial Zombies coming from the foggy swamps make for a tremendously scary experience. The map introduces new traps and a new weapon, the Wunderwaffe DG-2, known more conveniently as ‘The Lightning Gun’.


The Call of Duty: World at War Map Pack 2 for the Xbox 360 can be downloaded from the Xbox Live Marketplace for 800 Microsoft Points and for the PS3, it is available from the PlayStation Store for 9.99 USD (approx. Rs. 475).

Sunday, June 14, 2009

EA VP says Xbox 360 is Maxed Out, PS3 can give more

We’ve seen the cold war between Sony’s PS3 and Microsoft’s Xbox 360, two next generation consoles. Recently a Microsoft spokesperson made bold comments saying that future Xbox 360 exclusives would surpass PS3 exclusive Killzone 2. So many heated discussions later, an EA exec seems to have settled it all.


Xbox 360 Maxed Out


According to the Official Xbox Magazine, OXM, Patrick Soderlund, Senior VP at EA Games Europe says that though the Xbox 360 is his favorite console, it has been “maxed out” while the PS3 hasn’t been.


Soderlund says, “I like the Natal. That’s cool. It’s an interesting device, so I’m truly impressed by Xbox. It’s my personal favourite console… I think Microsoft is on a roll right now. They’re doing really well. If I was Sony, I would have a headache, to be honest.” But he adds, “Sony has a lot of good games this year. If you go to their booth, there’s a very consistent, high quality product line-up and that will help them. I do think that we’ll see developers inside the organisation getting to understand the PS3 better and I think that we’re getting more power out of PS3 right now… I think that we’ve maxed out the 360 but we haven’t maxed out the PS3.”


All things considered this definitely doesn’t go down well with Microsoft’s estimated 10 year lifecycle for the Xbox 360.

Saturday, June 13, 2009

Almost 16,000 Steam Members Promise to Boycott L4D2

At this year’s E3 held in LA, Valve announced Left 4 Dead 2, the sequel to the survival horror game Left 4 Dead for the Xbox 360 and Windows PC. Left 4 Dead was very well received by critics and Valve promised to back the second game with even more vigor than it did the first.



Screenshot



But as Kotaku reports, Steam Group L4D2 Boycott (NO-L4D2) has aggregated many irate L4D fans to boycott L4D2. Apparently the fans stand in protest against Steam releasing L4D2 so soon after the first game. So far the group already has 15,841 members on board with the boycott.



The reasons cited by the Steam Group for the boycott are as follows:





    - The release of Left 4 Dead 2 as a stand-alone sequel will split the communities and decrease the quality of multiplayer gaming.




    - The announced content of Left 4 Dead 2 does not warrant a stand-alone, full-priced sequel and should instead become updates (free or otherwise) for Left 4 Dead.




    - Left 4 Dead has not yet received the support and content which Valve has repeatedly stated will be delivered.




    - The release of Left 4 Dead 2 will make Left 4 Dead an obsolete purchase and inferior piece of software after only one year since release.


The Group wants that Valve release content for L4D regularly as promised and not make L4D2 a standalone release. Also, if Steam does decide to go ahead with L4D2, the group wants that L4D owners at least be given discounts for the second game.



Meanwhile there are reports that Valve forum posts about the boycott group are being taken down while those making the posts face serious reprimands.

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