Wednesday, July 8, 2009

PSP Exclusives to Look Forward to this Year

We’ve already taken a look at both PS3 and Xbox360 exclusives set to hit consoles this year. Normally we would have hit the PC platform next but since this year is dry as a bone for PC gamers as far as exclusives are concerned we’re jumping straight to Sony’s handheld console and the list goes something like this:

Gran Turismo PSP


Set to launch on the same day as the PSP go, Gran Tursimo for the PSP will feature over 800 cars to choose from along with visuals running at a steady 60 FPS. You’ll also be able to share cars with your friends using the PSP’s ad hoc abilities.

GTA Chinatown Wars


Rockstar wowed DS audiences with a mature GTA game and now PSP owners can look forward to that very same game enhanced by improved visuals and newer missions among other details we don’t know much about yet.

Assassins Creed: Bloodlines


Altair and his love for Parkour will be assaulting the PSP this year in the form of a brand new game, built ground up for the PSP. Details are scarce at this moment but we do know that it will be a full-fledged 3rd person action game and will shed a bit of light between the events of the 1st and the 2nd game.

LittleBigPlanet PSP


Not that I was surprised by this announcement at E3 2009 but it was nice to hear that Sackboy and his cute little friends will be available on the PSP later this year. The handheld version of the game will retain its core mantra – Create, play and share (or is it the other way around?) but offer players newer levels and tools to mess around with.



Soul Calibur Broken Destiny


Not only is this game built from the ground up for the PSP (no port treatment here) but Kratos will be a playable character in the game. If that’s not incentive itself to pick this game up, I don’t know what is.

Duke Nukem Trilogy


As long as I’m breathing I will not give up hope for Duke Nukem Forever but in the meantime I can take solace in the fact that the King will be assaulting the PSP this year in the form of a Trilogy consisting of three games: Critical Mass, Chain Reaction and Proving Grounds. The King left the building... but now he’s back again.

Tekken 6


Since Tekken Dark Resurrection was one of the best fighters to grace the PSP, Tekken 6 automatically scores a comfortable place on our list. Also it won’t be a mere port but will ship with tons of new content exclusive to the PSP.

Army of 2: 40th Day


Similar to Killzone Liberation: Army of Two: The 40th Day will be an isometric third person action game with a strong emphasis on co-op. Expect certain locales, co-op moves and multiplayer modes from the console versions to make an appearance as well.

Tuesday, July 7, 2009

Strategy Games for Beginners

If the idea of complex resource gathering, micro-management, base planning, and all the other common ingredients of traditional features of real-time strategy games seem too tedious to you, we're here to help bridge the gap between you and this genre of gaming. To do this, we've made a list of some of the best off-beat RTS games out there, that do away with the potentially boring stuff in RTS' and give you the best of the genre in ample doses. Just pick any one of them, and discover the joy of strategy games...

Warhammer 40,000: Dawn of War II

Relic Entertainment's masterpiece - Dawn of War II - did away with base building and resource management altogether, and threw you straight into the action with powerful units and a crapload of ammo. The mantra of this game was - a little less boring RTS, a lot more action. The entire game, be it the lengthy (and awesome!) single player campaign or the wholesome multiplayer, required you to dive in and capture power, resource or victory nodes in order to gain the upper hand. This ended up in an insane amount of small skirmishes rather than large scale wars, keeping you on your toes constantly! I recommended this one to RPG fans out there, since the single player campaign plays out pretty much like an RPG, and the great gear and level up systems are comparable to some of the best sci-fi RPGs out there.

Company of Heroes

Company of Heroes was another amazing RTS by Relic, which managed to breathe new life into the age old World War II setting. Everything from the Omaha beach invasion to the Battle of Okinawa was captured with more intensity than most shooters could dream of. The game's strong point was its squad-based unit structure and cover system, that required you to focus more on positioning your troops than building fortifications or accumulating resources. The game followed the formula of a few powerful, well-placed units, over the traditional rush of units you'd see in most RTS games, and it worked incredibly well for this one. The squad system ensured that managing units was as easy as rich, wholesome, RTS-pie, making this game ideal for those who've found the squad system of action games enamoring, but lacking.


Defense of the Ancients

What started off as a community made map for Warcraft III became so popular, that it spawned not only one of the biggest gaming communities, but it grew into one of the most widely played online competitive games out there. The premise is simple - this RPG/RTS hybrid requires you to pick one of two sides, Sentinel or Scourge, each of which can have up to 5 players. Each player picks a "hero" out of 80+ choices, each with a unique play style, and locks themselves in battle against the opposite team. There's no resource management, no base building, no micro-management. All you have to manage is one hero, help him level up, and work with your team to take down the enemy's base. The game's so accessible that almost anyone can pick it up; all you need is the competitive spirit, a copy of Warcraft III: The Frozen Throne, and a working net connection!


Demigod

If you find even DotA's too complicated, or the dated visuals are a little inadequate for the graphic-whore within, this one might be right up your alley. Demigod is a complete retail game inspired from DotA, with amazing RTS/RPG features that work together to please both audiences. Just like DotA, you have two sides with unique heroes to pick from, only here there are various maps, and detailed skill-trees to deal with, much like a complete RPG. There's a lot more eye candy here and the game's a lot simpler to pick-up than DotA, or most other RTS games out there.


Overlord

If you can't get the hang of DotA or Demigod, chances are you're either strategically challenged or not inclined to playing RTS' at all. You might be a lost cause, but I'm not ready to give up on you yet - hang in there, little budding strategy gamer! Our last attempt to introduce to you the goodness of RTS games is, ironically, a game that's more action than strategy - Overlord. In Overlord, you play the role of an evil Overlord that, with the servitude of a bunch of the most devious and brainless minions, is bent on wreaking havoc. It has none of the potentially annoying elements you might hate in RTS games, the only thing left here is a bit of strategy involving how you control your minions. As you progress in the game, you can access different types of minions that each have their own special ability. You can use this to your advantage and build a unique army of your own. This is the most dumbed down of strategy gaming, with all the edges chipped to fit into the action gamers' brain. If it still doesn't appeal to you, I give up.

Monday, July 6, 2009

Overlord II

Ever hear of the phrases “Bad guys have all the fun” or “It pays to be evil” or “Being evil is so totally awesome”. Ok so I’m pretty sure I made the last two ones up but my point is that it’s fun to be evil in games - if not in real life. And developer Triumph Studios’ latest game, Overlord II allows you to heavily indulge in that very same urge. Overlord II serves as a sequel to Overlord in which you wreak havoc as an evil overlord helped every step of the way by your loyal gremlin-esque minions.

In case you haven’t played the first game, the premise is very simple. You control your Overlord, the way you would control any third person action game protagonist while you can send your minions to attack, pillage, plunder people and objects alike. It’s essentially an action adventure with minor elements of strategy and RPG tossed in for good measure.


Overlord II grants you two views to choose from. You have your regular third person camera for a more up close and personal view of combat while the isometric view gives you a wider view. In both views however both the minions and your camera are controlled by the right stick. Now this creates a certain amount of conflict at times as you’ll send your minions scurrying across somewhere when all you want to do is get a better view of your surroundings and vice versa. This tends to get a lot more problematic when you’re up against bosses.

Not much has changed as far as core gameplay is concerned. Your Overlord is restricted to just moving around and smashing people with his weapon or zapping them with a few spells. Don’t go expecting a deep combat system over here since the minions and not your Overlord are the starts of the show here.


Unlike the first game (that I barely played for an hour) your minions in Overlord II have new found awesome abilities. They can now ride mounts like wolves and spiders, sail the open seas, use stealth to kill unsuspecting enemies etc. Initially you’ll have access to just one variety of minions but as you play through the game you’ll gradually unlock more. There are four variants altogether: Browns, Reds, Greens and Blues. Browns are your basic grunts and are adept in close quarter melee combat. Reds dish out some fiery attacks and are good at ranged combat since they can obliterate enemies with fireballs from a distance. Greens are sneaky little hand-claw (think Wolverine) wielding devils that are perfect for stealth attacks while Blues are adept at magic.


Once you get access to all these minions how you use them is entirely up to you. You could send in your greens first to kill unsuspecting enemies, following it up with a full frontal attack using your browns while your reds keep hammering away on enemies from a distance. During certain levels you’ll even be able to possess a minion and play as the little critter. These levels are thoroughly entertaining and offer a much needed respite from the ‘kill-everything-that-moves’ formula.


As opposed to the first game, Overlord II offers a healthy amount of environmental variety and you’ll find yourself moving from snow laden villages to tropical islands to the Roman empire. While variety is appreciated, path finding leaves a bit to be desired and there were times when I found myself moving around in circles clueless about my next goal. Also the game’s mini-map isn’t very accurate in displaying your goals.


Visually the game is impressive. Environments are vibrant and very well detailed thoroughly immersing you in the game’s twisted fantasy world. Character modeling is top notch and watching your minions in action is just plain entertaining. Humor is the game’s strong point as every dialogue is laced with tongue-in-cheek humor and/or a satirical look at modern society. Some of it worked for me while some was just plain unfunny. The minions are on the other hand are a constant hoot and their constant demented babble is guaranteed to make you smile if not roll on the floor. Your Overlord himself is the silent brooding type and isn’t half as entertaining as his faithful minions.


So yes Overlord II is a lot like Overlord; only this time developer Triumph studios has injected it with a good amount of variety. It can get repetitive after a while so I suggest you play it in short bursts. It has a few multiplayer modes (that I sadly didn’t get to try out) and the single player itself is pretty lengthy so you’re looking at sinking 15 – 20 hours into it, especially if you end up doing all the side quests as well. Even if you didn’t much care for the first game, I suggest you give it a shot while if you’re new to the series, I’d definitely recommend it. I mean how does killing baby seals using gremlins not sound like fun?

Sunday, July 5, 2009

Xbox360 Exclusives to Look Forward to This Year

Even though the Xbox 360 boasted of a good amount of exclusives in the years gone by, the rest of 2009 isn’t looking too hot for MS. As opposed to what Sony’s bringing to the table, Xbox 360 exclusives aren’t all that umm... exciting and the worst part for MS is that tons of exclusives like Mass Effect 2, Dead Rising and Lost Planet have now gone multiplatform. Either way, let’s take a look at what 2009 has in store for 360 owners:
 
Halo 3: ODST


Halo 3: ODST will be a stand-alone expansion for Halo 3 in which you step into the boots of an unknown Orbital Drop Ship Trooper (ODST) before the events of Halo 3. Unlike the iconic Master Chief, you’re a run-of-the-mill grunt so don’t expect to just run into the heat of the battle and regenerate health; you’ll have to survey the situation, move carefully and even use stealth to your advantage as and when possible.

Shadow Complex

Announced at E3 2009 by the makers of the Gears of War series in conjunction with Chair Entertainment, Shadow Complex is an all out, balls-to-the-wall side scrolling shooter for Xbox Live Arcade. I normally don’t mention XBLA games in such lists but this one grabbed me by my throat with its fast paced action, gorgeous visuals and a 3D open-world game design.

GTA: The Ballad of Gay Tony

Since the first episode of downloadable content for GTA IV impressed the crap out of us we sure have high hopes for the second one in which you’ll step into the boots of “Luis Lopez, part-time hoodlum and full-time assistant to legendary nightclub impresario Tony Prince (aka Gay Tony)”. Betrayal, loyalty, guns, glamor and copious amounts of Liberty City night life is what’s been promised to us so far.

Forza Motorsport 3

A wet dream for gearheads, Forza Motorsport 3 is all about realistic racing in pretty cars. Besides that expect visuals running at 60 frames per second, over 400 vehicles to choose from, user-generated content and the ability to upload your very own fully customized high-definition videos on Xbox Live.

Saturday, July 4, 2009

Harry Potter and the Half-Blood Prince India Prices Announced by EA

The video game, Harry Potter and the Half-Blood Prince is the latest in the series and is a highly anticipated one at that. Earlier we reported that the game would be releasing this month. Now EA has revealed the various platform prices for the game in India.


Harry Potter Half-Blood Prince


The game gives players the option of selecting from single and multi player gameplay modes. Players assume the role of Harry, Hermione or Ron and try to discover the identity of the Half-Blood Prince. Gamers can also take part in wizard duels and dabble in potion making, as they explore the magical Hogwarts and cast spells.


Harry Potter and the Half-Blood Prince game will release on July 3, 2009 and will be distributed in India by Milestone Interactive. The game is expected to be available at Landmark, Croma, Planet M and other retail outlets. The PC and PS2 versions will cost Rs. 999 while the Xbox 360 and Wii versions can be purchased for Rs. 1999. The PSP version can be bought for Rs. 1599 and the PS3 version of the game is listed at Rs. 2499.

Friday, July 3, 2009

Games Coming July 2009

July is a relatively mellow month for gamers which is good in a way since you can now save up for the more intense months to come. There are a few interesting games heading our way this month, two of which are PC ports of excellent games so lets take a look at what July has in store for us:

Call of Juarez: Bound in Blood (Xbox 360 PS3 PC)


A prequel serving as a sequel, Call of Juarez: BiB will shed some light on Reverend Ray’s violent past as he along with his brother Thomas McCall rebels against the US government and hunts down the legendary gold of Juarez while killing half the population of Texas and Mexico.

Punisher: No Mercy (PSN)


When I heard of a new Punisher game I was elated. Then I heard it was a PlayStation Network exclusive not being developed by Volition so I was a tad bummed out. But today I actually checked out a few gameplay videos of this Unreal 3 powered first person shooter that’s looking insanely violent and gratifying so I’m kinda happy again. 

Street Fighter IV (PC)


We’ve already reviewed the console version of Capcom’s  excellent fighter. If you’re like really lazy, here’s a quote from the review:

To sum up, Street Fighter IV is undoubtedly at the zenith of the franchise where depth and balance is concerned. There's a really deep combat system in place for those who wish to immerse themselves in multiplayer bouts, but the lasting appeal is limited when it comes to new players since it can get repetitive if you don't enjoy the intricacies of two player versus games. If you do however, there's no better game than Street Fighter IV.


Bionic Commando (PC)


The world didn’t like this game but I loved it. People hated the swinging mechanic but once again I loved it. Now I could go on and on about how I’m radically different from the world. Once again, if you’re the lazy variety, here’s a quick quote:

So do I recommend Bionic Commando? Hell to the mother loving yeah. Bionic Commando is a game that challenges you, but never frustrates you. The game achieves a perfect balance between platforming and combat so you never get really bored of either of them. Even though the game’s pretty linear, you do have a few options up your arsenal so you could say the game even warrants multiple playthroughs. The swinging mechanic will take some time getting used to but stick with it and you’ll love it the way I do.
 

7 Best Video Game Remakes

If you’ve got a stomach for an imagination, the word “remake” could very well mean stepping into a time machine and taking technology a good ten years back to see what it stirs up. This here, applies to those perfect formulas that backed some of the most sore thumb inducing games, only because we could play them through and through for years.


7 Best Video Game Remakes


Who’s really “stepping into the time machine”, here are game publishers and developers who know how to appreciate an all time favorite every now and then and reinvent it, as a gentle reminder that it’s legacy will live on. Herein lies a risk of entirely ruining the same but the below mentioned 7 are what’s keeping us really optimistic about the trend:


Super Street Fighter II Turbo HD Remix.

Publisher: Capcom.

Platform: PlayStation Network, Xbox Live Arcade.

Developer: Backbone Entertainment.

Original on: Arcade, SNES.


Just how do you refresh the Street Fighter experience, a whole 15 years down the line when we’ve got arcade fanatics who know every blistering combo sequence to precede every obliterating special attack at the back of their D- pads? Capcom’s solution: Throw in the word ‘remix’ and boast all new move sets and attack enhancements, bringing back those that were ignored in the first place to the forefront. This is madness, this is Capcom and we have learnt the good wholesome versus beatdown way that they leave no room for gimmicks. Ryu’s faking fireballs, M. Bison is dishing out “psyche-out” sliding kicks and you can note down 17 uniquely powered character’s move sets in all that have been reworked and bundled in the “Remix Mode”. But we are steering way past the point which is the game being presented in truly awesome HD! Comic publisher UDON have made that very clear adding a crispy edge to the characters and animations, carefully escorting the game to new graphical realms and leaving its straightforward fighter spirit intact. For as long as you can tolerate words like “FIGHT” and “KO” bellowed by a rather enthusiastic announcer over a booming microphone, Capcom assures the Street Fighter series will never die.


Prince of Persia.

Publisher: Ubisoft.

Developer: Gameloft.

Platform: PlayStation Network, Xbox Live Arcade.

Original on: MS-DOS, Apple-2, NES, Atari ST, Mega CD, Mega Drive, GB, GBC.


Once upon a time, video games were plain difficult and brutally unforgiving, and that’s right about the time we were introduced to the first Prince. Remember the whole one-hour time limit, the mad rush to the end? Some like a challenge, some won’t stare at a Game Over screen more than twice before they realize rescuing a pixelated princess-in-distress is pretty overrated. So developer Gameloft souped up the remake, to serve the former with a different ending over the latter who would go way past the time limit to settle for the milder gaming course, due courtesy to the newly added checkpoint system. Everyone’s a winner, see, and when that’s settled you can stop and appreciate the brilliant use of slick graphics and tweaked game play, making for swift and lifelike movements within greatly defined backdrops and environments. Even that odd mess of a colour scheme mass for a prince has been given a solid makeover to resemble the prince from the newer games. While the game stays true to the traditional side scroller format (quick sliding doors, ready-to-drink-potions, deadly pitfalls, quick sword fights and the works), it makes up for the absence of an overly dramatic music score by actually using silence to its advantage. Executing that long jump is ten shades more terrifying when all you hear is the sound of prince barely grabbing the ledge and breathing heavily. The game would have been perfect if it included the original version as a bonus but there’s a good bet going that your computer technician has left the PC version lying somewhere around your hard drive if you’d bother to look.


Super Mario All Stars.

Publisher: Nintendo.

Developer: Nintendo EAD.

Platform: SNES.

Original on: NES.


For every two people that think the original Mario game is pure 8-bit gold and should be kept in a time capsule for preservation, there’s about ten that upload various versions online for free play. Then we shouldn’t make a fuss if Nintendo decided to tamper with it back then. Mind you, Nintendo knows like most of us, there’s no point changing what we love about one of the most timeless games in history so all they did is fill its skies with twinkling stars. No, literally, the backgrounds were given all that extra 16-bit charm and the characters sprung to liveliness with a few tweaks in the game engine. For that final touch, Super Mario Kart composer Soyo Oka recomposed the music replacing crude synthesis with brilliant orchestration via sampling and filling up even those portions of the game that were once condemned to an awkward silence in the process. Sparkling fresh.


Metal Gear Twin Snakes.

Publisher: Konami.

Developer: Silicon Nights.

Platform: Gamecube.

Original on: PSOne.


The first 1998 MGS stealth classic revolutionized the genre, which had deep roots in the more cinematic experience. This alone was enough to keep things fresh for the future of the series. Most would then, go right on to labeling this remake as a mere copy of a masterpiece. Well a copy is by all means is what it is, but Konami intended that impression on the surface whilst brilliantly upping the ante in a select few areas. While the game’s challenge aspect is just about right this time, the inclusion of a first person view to give headshot fanatics they are due, is what really showcases Konami’s ability to preserve a good games legacy and still make it an essential second run through for its religious fan base. If that doesn’t work for you then let me throw another fancy Japanese name at you, in this case, action film director Ryuhei Kitamura who directed some truly extreme cutscenes to take this game’s action quotient over the edge. For all its worth, this is just the well aging of another classic in gaming history.


Resident Evil.

Publisher: Capcom.

Developer: Capcom Production Studio 4.

Platform: GameCube.

Original on: PlayStation, Windows, Saturn.


When Resident Evil arrived at the shores of mainstream gaming entertainment bringing the entire survival/horror genre with it, it was a nothing short of a cluttered mess. Poorly rendered graphics aside the FMV sequences were amateur and awkward, perhaps in the true spirit of B-movie horror if you’d shed a little optimism, but inexcusable nevertheless. Seeing it as a shame to continue with the stellar sequels alone, the legendary game designer Shinji Mikami ran a rescue mission to pull the original from the cold grasp of mediocrity and bring it to the GameCube platform, and how. For the first time in this list comes a remake in truest sense of the word. While were talking words, what happens here in all brilliance, is the segregation of storytelling, where we get the same original story, but told to us on another level. To keep up with the modern script and photorealistic graphics that set the seriously dark tone for the series, the game is infested with all new puzzles, plots, subplots and environments. You bet Capcom threw in generous amounts of unlockables.


Mega Man Maverick Hunter X.

Publisher: Capcom.

Developer: Capcom.

Platform: PSP.

Original on: SNES, MS-DOS.


Only Capcom (who’s featured for the third time on this list because they are just that unavoidable) know how to make a little blue guy shooting bullets out of his hand a truly epic video game experience. It’s probably because the game featured the most memorable set of boss fights to ever grace the side scrolling blasters, or just the brilliant weapon and armor upgrade system for the time, but whatever it was it worked best with the original debut SNES format. Period. So it made perfect sense for X to go back to his roots with the latest addition to the PlayStation Portable system. Nostalgic value intact, the graphics were lifted to a more relevant 3D presentation and seamlessly at that. Every anime aficionado had their day made when the game went on to feature cutscenes straight out of Mega Man’s anime universe. Initial ones played out in bits to simply tell a story better, but the final sequence was a glorious 24-minute long running unlockable that dwelled on the back-story of the game. Also worth mentioning in the department of unlockables is Capcom’s famous “beat the game and play as your arch nemesis” bonus, in this case the relentless maverick hunter Vile you face off a number of times in the game. Thankfully, this isn’t just Mega Man with a fancy change of clothes but a whole new unique character gifted with a much larger arsenal of weaponry, and that wraps up the entire package.


Tomb Raider.

Publisher: Eidos Interactive.

Developer: Crystal Dynamics.

Platform: PS2, PSP, Windows.

Original on: PlayStation, Sega Saturn, MS-DOS.


All credit goes to Core Design for creating what the Guinness Record Books recognized as the “most successful human videogame heroine”. Sure Lara Croft did her fair share amongst a majority of testosterone driven lads found at any cross section of the gaming populous. But, you can’t help but notice the Derby-based developers fell right out of it at a certain point and more or less plagued their “claim to fame” status with the Tomb Raider series (Angel of Darkness maybe?). But that’s right where Crystal Dynamics lifted off from, firstly by re-imagining the beautiful miss Croft and secondly by pleasing the Gods of relentless adventure gaming with the breakthrough Tomb Raider: Legend. All that was left really was a need to celebrate Lara’s 10th anniversary and you bet the developers went back a whole ten years back to show Core how its done. Though released within the limits of the PS2, the game achieved graphical wizardry with its steep polygon count. Expect the lush environments from its Crystal Dynamic predecessor with a few additions to the design that directly target the hardcore fan base. The levels themselves present the player with multiple paths and the developers seem content keeping that thin line between familiarities with the original and a whole new world. They sure know how to treat a lady and as a consequence, gamers have learnt to respect the more realistic Lara Croft image as much as they will appreciate the next bold step in the evolution of the series


For a final note, let’s hope the industry keeps the trend locked to games that stand the test of time as much as the above mentioned seven and not every run of the mill title capable of producing a mild shock in sales. In a way, it’s a lot like a well-deserved plastic surgery minus the side effects. Facelifts? No. Remakes? Yes.

Wednesday, July 1, 2009

Fernando Torres is Cover Athlete for PES 2010

Pro Evolution Soccer 2009 was released by Konami sometime last year. The Japanese publisher had signed Argentinean footballer, Lionel Messi, as a cover athlete for the game. For the latest installment of the football game, PES 2010, the publisher has managed to rope in Spanish striker, Fernando Torres, as a cover athlete.


PES 2010 Torres


It was revealed that Fernando Torres and Lionel Messi will grace the front of PES 2010’s marketing and packaging material. Torres, 25, was born in Madrid and quickly climbed up the soccer ranks. In 2007 the striker was transferred to English Club, Liverpool for GBP 26 million. The striker’s lone goal played an important part in Spain’s victory in the Euro 2008 final.


Jon Murphy, PES European Team Leader stated, “Fernando Torres has established himself as one of the most exciting strikers in the game. He encapsulates everything that is good about the modern game, showcasing both pace, skill and vision – three elements that play a major part in PES 2010 as a football simulation.”


Konami revealed a host of new features for PES 2010. The Enhanced Realism feature will do away with ‘soft’ goals and players who are looking to score goals will have to make precision plays and work the channels. Player characteristics have been stressed upon in this installment as many players have their own unique skills. These characteristics have been given names and can be incorporated into the playing strategy.


Torres commented, “Everyone knows that when it comes to football simulation, Konami’s PES series is by far the most realistic title available. The new game looks absolutely stunning, and I look forward to seeing myself in action in PES 2010.”


Other features of the game include Instant Tactical Switching where a new tactical bar system will reveal additional information. Users can access this bar during a match and switch tactics to suit the situation. The Master League incorporates the Europa League, previously called UEFA Cup, and the Champions League. Successful campaigns in the Master League will draw stronger players from other teams to your side.


Jon Champion and Mark Lawrenson step into the game’s virtual commentary box. The game commentary will give details about player abilities, match history and will mimic commentary like that heard in a real game.


Konami’s PES 2010 will be released for PS3, Xbox 360, PC-DVD, PSP, PS2 and mobile phones this autumn, while the prices have not been announced.

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